Utopia Rules
Welcome to Utopia, the city of the future and the ultimate
way to test your city planning skills.
The Object: Each Utopia challenge card presents a cityscape you must build by placing 16 skyscrapers on 16 building lot that match hints provided on, and around the perimeter, of each city plan.
The City Plan: Utopia has 16 buildings of 4 different heights and there are 4 buildings of each height. The city plan is based on a 4x4 grid making up the 16 building lots. Four vertical lots in a row are referred to as a “COLUM”. Four horizontal lots in a row are referred to as a “ROW”.
Challenges: There are 50 Utopia challenge cards divided into 2 building phases: Phase One (1-25) and Phase Two (26-50). Each building phase has specific rules and hints designed to help you discover its unique solution. There are 5 levels of difficulty in each phase: Level 1 (easy) through Lebel 5(tough). All the challenges can be solved by logic, combining the information you are given and the information you discover as you start building.
Information/Hints: Each challenge card shows an illustration of Utopia’s 4x4 grid with information both on and around the grid. Marked building locations on the grid indicate where to place a building of a specific color/height before you start to play. Around the perimeter of the grid are viewpoint arrows. They provide information to help you locate building positions when looking at a specific row or column from that viewpoint.
Each building phase (One and Two) has different types of
viewpoint arrow hints. See the rules for each phase to understand their meaning
before you start to play.
The solution is provided on the back of each card. Before
you check your answer, be sure all 16 building locations satisfy each viewpoint
hint.
Phase One
Rules: Phase One rules resemble SUDOKU. Each row and each column of the city plan must have 4 different height buildings. You are not allowed to place buildings of the same height in any row or column.
Set Up: If a challenge card includes color-coded building location hints, place the matching colored buildings on the city plan grid as indicated. These buildings cannot move once play begins. To help you remember which buildings are not movable, place the side of the building with the largest door facing you. During play, position the remaining buildings, which may move during play, with a small door facing you.
Information/Hints: Blue Arabic numbers within a white viewpoint arrow tell you how many different height buildings you can see in a row or column from this viewpoint. When reading a viewpoint arrow hint, imagine standing in front of a row or column of 4 buildings or different heights. A tall building in front will block your view of the buildings behind it, while a shorter building in front allows you to see the buildings behind it. Place the buildings to match the hints from all viewpoints.
Play Tip: Some viewpoint arrow hints provide you with more building location information than others. Seek and place those buildings first, then place the rest.
Phase Two:
Rules: Buildings may be placed anywhere. You are allowed to place same height buildings in the same row or column.
Set Up: Place all color-coded building location hints as indicated on the city plan grid.
Information/Hints: As in Phase One, blue Arabic number within a white viewpoint arrow tell you how many different height buildings you can see in a row or column from this viewpoint. Multiple buildings of the same height only count as one. Because same height buildings can now be placed in the same row or column, extra hints are provided int eh city plan to assist with your construction. White Roman numbers within a red viewpoint arrow, tell you how many same height buildings you can see in a row or column from this viewpoint.
Note: In Phase Two you can also see buildings of the same height that are behind other building of the same height.